Have you ever played a round of Quiplash from Jackbox Games with your friends and wondered if the studio could make an even quirkier game? Would it be filled with corny jokes, goofy mechanics, and questionable NPCs you can’t help but repeatedly bother, all in the pursuit of getting a well-earned laugh? The answer is yes, and fortunately, the team at Jackbox had similar thoughts and partnered with Toot Games to create My Arms Are Longer Now.
Australian studio Toot Games, co-founded by designer Matthew Jackson and screenwriter Millie Holten, showcased the 2-d stealth-comedy title during Summer Games Fest 2026’s Play Day on June 7. The forthcoming title gives the player, who aptly takes on the role of a thief, an extremely long arm. Accurately described as “a yucky snake” on its Steam page, the arm is the player’s tool to slap strangers, wrap around just about anything, and steal everything in their path.
“It’s got this kind-of Australian sense of humor,” Delia Portillo, a representative from Jackbox Games, told BGG during the festival, noting that even if players don’t resonate with the humor, they’ll feel it in the gameplay. “The core ethos of the game is that the worst thing that could possibly be done, the arm will be doing it.”

If gamers enjoy the unlawful chaos of Untitled Goose Game or the absurdity of Thank Goodness You’re Here, it’s worth lending an average-length arm to the silly for the four to five-hour play time.
Fans of the latter title, which also features an extremely long arm in one of its puzzles, were overwhelmingly quick to point out the game’s familiar mechanic. So much so that Jackson and Holten responded to the backlash in an Instagram Reel in May, shared shortly after the game’s trailer release. In the video, the team made light of looking forward to the public’s reaction after being in production for over five years, only for comments to compare it to the 2024 Coal Supper title.
“We don’t begrudge this comparison. It’s a 2-D stealth-comedy game about a long arm, for God’s sake,” said Holton, followed by a timeline breakdown of the game’s development.
James Carbutt, the game’s co-creator and lead illustrator, even weighed in on the conversation by appearing in the Reel via a pre-recorded conversation with Jackson about the art style comparisons. “If long arms are under a copyright, then Mr. Tickle has it,” Carbutt joked, referencing and conceding to the fictional orange character from Roger Hargreaves’ Mr. Men book series, who canonically has extraordinarily long arms to tickle people.
While Mr. Tickle is pro tickling to cause laughter, the thief-owned arm in this game is here to cause chaos for the gag. Pickpocketing? Easy. Disturbing all the peace and sanctity among unsuspecting crowds? Simple! This title encourages your intrusive thoughts to do the thing that feels like an absolute social no-no, and it’s quite whimsical (and maybe even cathartic) in its method of doing so.

Jackson and Holten’s backgrounds in webcomics, improv, and sketch comedy were clearly influential to the madness of the NPCs, such as the character standing in the train vestibule during the game’s prologue. When players approach, the character begins to sarcastically mumble a hint (which ends up being a puzzle) in a delivery that resembles something along the lines of, “Is this your first time playing a video game?”
During the Play Day demo, participants were instructed to squeeze and stretch the arm to steal a briefcase. Relying on stealth and wit, the arm retracts and extends across the train cart to avoid a transit officer, take a cyclist’s bike, and ultimately snatch the briefcase. Although the controls required a strategy to squirm around, anyone could quickly catch onto the mechanics and feel as conniving as the sentient-seeming arm.

Players were also introduced to the failed detective who declares his sole reputation-saving mission is bringing the arm into the hands of justice. Based on the trailers, it appears that the sneaky arm will be giving this detective a run for his money by vandalizing birthday parties, stealing babies, flirting with lonely guards clad in a sock “to pull off the perfect heist,” and who knows what else.
With all of the industry’s AAA remakes announced at this year’s Summer Game Fest, this weird, cartoonish heist title was a memorable reprieve, and I look forward to seeing the lengths that this long arm will go to evade the pathetic, albeit determined, detective.
My Arms Are Longer Now is projected to release fall 2026 on Steam and Epic with an extension to consoles in 2027.





